The NewZealand Story is a 1988 arcade-platform game developed and published by Taito for the coin-ops. It was so famous back then that converted to several home systems such as Nintendo Entertainment System, Amiga, Commodore 64, Amstrad CPC, Atari ST, Sega Master System, ZX Spectrum, Sega Mega Drive, PC Engine, and Virtual Console. The game was also converted for the Japanese FM Towns and Sharp X68000 systems in 1989, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.
Review
STORY / GAMEPLAY You control a sneaker-wearing kiwi called Tiki and the goal of the game is to rescue your kiwi friends who have been kiwi-napped by Wally, a large blue walrus/leopard seal. You navigate in scrolling maze-like levels at the end of which they release a kiwi trapped in a cage. Your starting weapon is arrows but pickups can change these into bombs, lasers or bouncing fireballs. You may also find (or steal) and ride a variety of flying objects including balloons, blimps, and UFOs. These objects can be found ready to use or can be stolen from an enemy. Collect letters during your quest to complete the word "EXTEND" and it will instantly take you to the next stage (as in Bubble Bobble). The levels (and sub-levels) get progressively harder and the puzzles start creeping in (usually there is no obvious way of getting near the cages and rescue kiwis so you need to find a way with careful timing and appropriate shooting several foes and always having in mind the scattered spikes. There are even sub-aquatic sections in which Tiki must swim through tunnels (with limited oxygen) in order reach the cage. Time is actually a problem. Wander around on a stage for too long and a big "hurry up" notice will warn you. A few seconds later, a Devil appears and hits you with his trident and takes one of your lives (similarly situation as in Bubble Bobble as well)!
GRAPHICS / SOUND The Amiga conversion is very close to the original (and the arcade-perfect X68000 conversion) with colorful visuals and a variety of backgrounds like mountains, caves and seas! The cartoonish sprites look gorgeous and move smoothly on screen, while some of the foes (especially each stage's big boss) are pretty huge and nicely detailed. Apart from the nice visuals, the Amiga offers all the sound effects and the bouncy music tune from the original arcade, actually bringing the coin-op into our homes!
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs